![]() The thrown player can pull off their jump attacks. That's just what I know I haven't figured out for her.Ģ players can double team by having one throw the other at the enemies. She also has some multi-rocket attack that I haven't even begun to come close to figuring out(I think it's like a desperation attack when health is extremely low, but what do I know?). Zeldia has a fire breath attack that has something with Up, Down(or Left, Right) & 1(possibly holding it, or even starting from a guard). Unfortunately, without any guides or anything, I know there are special moves that I haven't figured out yet. Everyone has an automatic attack when they get up. ![]() Zeldia has a grab special(2+1) that can heal her, as long as the enemy is organic. Each direction is a different throw for Iyo and Tarukusu), alternative throw with 2. Walk into enemies to grab, which then leads to: Striking with 1(up to 3 hit combo), throw with Left/Right + 1(pressing Up/Down with 1 just does the strikes. Half circle, back to forward, & 1/2+1/2 then 1, will instantly perform one of hose attacks without running. 1 while running is an alternative strike, but an instant knockdown for little damage, compared to the full strike combo. Since you're holding forward as you run, there's a 3rd jump attack with 2, then 1. If you run out, your character either struggles to do anything, or does a much weaker version of the move.), but it can also be done while running(double tap Left/Right and hold the direction the 2nd time). 2+1 = special(drains the meter under your health bar, which refills much quicker if you stand still. 2, then 1 = jump attack 2, forward & 1 = alternate jump attack & 2, Down & 1 = dive attack. Away + 1 performs a reverse strike, for enemies that try to sneak up behind you.
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